GAME TESTING
STRATEGY & PLAN
I will test
my game to make sure it works while I create it. I will also test it after I
have finished coding to make sure it works fully as planned. I shall do the
testing myself but I shall also ask Cameron to test
certain parts of it. I shall be a test buddy for Cameron
Here are the
tests:-
Test 1: The game must have clear instructions for the
user.
Test 2: The game
must be error-free.
Test 3: The game
must have the meaningful variables of ….
Test 4: The game
must be documented well in my blog so that I can come back to it at a later
date to make alterations to it if needed.
Test 5: Each
collecting sprite needs to have 3 states:- normal, bulging, slim and named
appropriately.
Test 6: The
program has to keep a score of all the collected sprites.
Test 7: to see if the speech works
Test 8: to see if you can go from one side of the screen to the other straight away.
Test 9: to see if the controls work
Test 10: to see if the variables work
TESTING
Add screenshots to each of the test
items above as evidence that you have tested them. For each test, explain the
various states of the program (e.g. show what happens when the score
increases).
It is OK to include tests for the test items above that DO NOT work.
Some parts not working are the normal part of the process. You need to be
honest. Explain what you would do to fix it if you had more time
EVALUATE In your blog, evaluate how well your game works. What are its
strengths? How could you improve it further if you had more time?